Thursday, May 10, 2007

GLFW braindump #3

There, the first (and hopefully last) beta of version 2.6 is out and the amount of work remaining before the actual release is approaching manageable proportions. It's basically a few bug fixes, about 100 SLOC of Win32 FSAA code and a few paragraphs of text in the User's Guide.

Yay, I think.

I also note that the Win32 binary package is almost as popular a download as the *nix flavoured source packages, which says something about the user base. I hope I did a good job of building it, because a lot of the support requests lately have come from Win32 users unable to build the library (as might be expected from a platform with no standardised structures for development environments).

We've also have a web designer join the project. While he's busy right now, he'll be designing a new site for us when time and inspiration coincides. I have little idea when that might be, but I have every confidence that the result will be excellent. Having a less painful design to work against will be excellent, especially as I've been meaning to add a patch submitter's guide for a while now.

The discussions on the feature set and API for 3.0 have begun (tentatively) and as usual the timing is perfectly horrible. I need to spend the coming weeks working on the Birdie demo and the week after that finishing the material for my rendering engine design lecture. Then I'll be mostly free to work on GLFW, but that's far too long from now.

Update: Updated.

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