Monday, March 12, 2007

Successful failure

Well, I set out to write a fastcompo demo and I failed.. However, I failed by producing so much material that I couldn't bring myself to cut it down to the recommended 30 seconds, so I decided to make it a proper demo. I can't afford to attend Breakpoint, and not being inclined to cheat I'll most likely release it at Birdie.

I seem to have hit some sort of sweet spot. Even though I'm slow and meticulous, even when I shouldn't be, I could code up effects almost as quickly as I thought of them. The engine (mostly) Just Worked, and the Lego feeling never went away. I even seem to have (mostly) avoided the post compo compulsion to rip the engine apart for major restructuring. There's just no real need for such things. Most of what I've been doing in the past week has been bug fixing and additional debug facilities. So, in summary, what I mean is this:

Min 3D-motor fungerar. Ellinor.

No, you're not expected to understand that.

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