I'm working on a game. Not a very large or ambitious game, but a game nonetheless, built on the engine and growing toolset I'm developing. I'm not ready to go public with it yet, but I'll still be making annoying allusions to it here.
I will say that it's the most fun and engaging project I've been involved in for quite a while now, and it's helping me remember (perhaps a little too well) why I became a game programmer, and stayed one for as long as I did. It's crafting a world out of nothing but bytes and imagination.
I will also say that my main sources of inspiration are Macross, Robotech and Last EXILE.
However, I won't have as much time to spend on it for a while to come, as I've promised to get GLFW 2.6 finished and released. I'll still be tinkering with it (and perhaps writing about it), but not in a focusy way.
PS: The title is from a Swedish proverb about not doing what I just did, i.e. telling only half of something.

1 comments:
Macross, Robotech, Last EXILE.. Three super ingredients I'd _really_ like to see in a game :o
Då väntar vi spänt på att du i sinom tid ska klämma ur dig B också!
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